The Old Gods Legacy
Humans have long been caged in their castle complex, but that has not stopped their ingenuity nor their ability to breed. From the beginning, the humans were the only race permitted to maintain magic abilities, perhaps due to their relative weakness and relatively fast reproduction rates. Magic was limited to Plant Growth for food prosperity and healing spells for clerics. All other spells were banned. Because of the importance of this magic in maintaining the health and population in the towns, a theocracy of nature clerics was formed, and maintained near absolute authority.
As a result of this order and magical assistance, their capital has grown to be the largest of any of the races, a complex multi-layered town with impressive multi-zoned 60 foot high walls. The tall walls were important, as they kept the giant towns right outside their borders from breaking in. This would happen from time to time, and they would have to fight to defeat them. Isra often would step in when this happened, but since the 1770s, her interventions have died off. The Fool rose to power with his wit and adeptness at leading others to fight off the giant hoards, with the help of gnomish engineering.
After The Fool’s disappearance and the banishment of Ishta, The Fool came to be seen as a martyr. Most humans worship The Fool as the one true god, seeing him as the one that united all the other beings under his banner. The Fool favors acts of love, fornication, caring for nature, beauty, fine clothes, lightheartedness, and despises evil, brooding, and excessive hard work. More accepting religions will permit shrines to the other “gods” (Kuolemah is a common one), but they are typically considered lesser beings. There are a few humans that worship Ishta, but they are seen as satanists to this day.
In the years that followed, inspired by The Fool’s exploits and powered by gnomish engineering, the humans were able to fight off the giants at their doorstep, banishing them to the distant caves. They began to set up resilient border towns throughout the wilderness, which often had to fend off the threats of orc and goblin raids. In exchange, they got a taste of the valuable trades that the gnomes previously had a monopoly on.
However, the dragons soon began raiding these human towns. This greater threat forced the humans to look for greater protection. The gnomish-supported elves, now with more magic than the humans ever had, seemed to be the perfect substitute. Despite some protestations, the losses of the border towns led the humans to sacrifice some freedoms to form the alliance that made the Elvish Dominion. Their difference in god worship has been a source of contention, but the greater specter of a dragon assault has let humans and elves set aside their differences and collaborate.